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MORROWSOUND EXPERIENCES


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MorrowSound 3D Demo Reel




Narwhal: Revealing an Arctic Legend

in collaboration with the Smithsonian Institution, National Museum of Natural History

WASHINGTON, D.C.
The exhibit presents Inuit perspectives on their connections to narwhals as well as the latest scientific knowledge about these fascinating animals. Through first-hand accounts from scientists and Inuit community members, the exhibition reveals how traditional knowledge and experience, coupled with scientific research, heighten our understanding of these animals—and of our changing global climate.

The MorrowSound® soundscape playing in the space includes above-water sounds of Arctic birds and wind, and below-water sounds of narwhals vocalizing and ice moving and creaking.


Portland Installations, Chinatown

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Portland Installations, Chinatown

PORTLAND, OREGON
In partnership with the Oregon Historical Society and Innovative Housing Inc, we created a series of exterior soundscapes for 4 historic landmark buildings in Portland’s Chinatown District. The Erickson Saloon, The Lyndon Musolf, the Rich Hotel and the Merchant Hotel have been outfitted with sonic environments that emulate the street and interior scenes of those locations in the 1800s. Listeners can walk from location to location and experience the sounds and stories of historic Portland Chinatown as it was in its most industrious years.


Portland Installations, Chinatown

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Planetarium Wolfsburg

WOLFSBURG, GERMANY
For Planetarium Worlfsburg, we have created a powerful and unique sound experience for the visitors and creative team. Using MorrowSound’s patented sound processes, the sound can be controlled to be fluid or static; to jump over visitors or to pass around them; to assemble and disassemble. It is unlike any sonic experience the guests have experienced. MorrowSound designed a sound system upgrade by adding speakers in the dome overhead and around the floor-level area. This array combines the overhead and foot-level speakers to create a fully immersive and layered soundscape.

The MorrowSound system is integrated with Evan & Sutherland’s Digistar 5 in association with input from both Planetarium-Wolfburg’s staff and Evan & Sutherland. Sound controls will appear on the Digitar GUI screen and also be operated in the planetarium space on wireless devices such as an iPad or iPhone.

The MorrowSound system syncs celestial objects with sounds. It has inputs for client sound sources and can utilize third party sound processors.


Planetarium Wolfsburg

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Laura Poitras: Astro Noise - “Bed Down Location”

Whitney Museum of American Art

MANHATTAN, NEW YORK CITY
Laura Poitras’ installation, Bed Down Location, 2016, is a projection of the night skies over Yemen, Somalia, and Pakistan—countries where the U.S. military conducts “targeted killings” using unmanned aircraft. The work also includes footage from Creech Air Force Base in Nevada, where the military tests and flies drones. The video is shown on the ceiling of the gallery space, and a raised platform invites visitors to lay back and gaze at the skies where the drone wars are conducted. The title of the work refers to the military term denoting where a targeted person sleeps.

Morrowsound designed an immersive soundscape for this installation, which created a white noise in the room that makes the sensation of watching the film, while lying prone on the room-sized bed, a meditative yet anxiety-producing experience.


Laura Poitras: Astro Noise - Bed Down Location

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OUE Skyspace - Observatory Touchscreen

LOS ANGELES, CALIFORNIA
The touchscreen Zoom Tour features panoramic Los Angeles seen from the Skyspace, with hotspots, architectural photos of eighteen key sites in L.A., and of the US Bank building. We shot a master scene of the panaroma and added details of closeups. We engaged the noted architectural photographer Tim Griffith, an expert on tall building shoots for major architects and property owners. We built an interactive panorama of Los Angeles seen from Skyspace using our app.

Our programmers made it possible for numbers of visitors to explore the touch images at the same time. The touchscreens correspond to the real scenes out the Observatory windows.

OUE Skyspace Touchscreen

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Impact Hub Santa Barbara

SANTA BARBARA, CALIFORNIA
Our office pilot project, the Impact Hub Santa Barbara is the only coworking space in the world with a modular 8.1 cube environment space combined with stereo soundscape technology designed to promote focus, productivity, and creativity. The atrium event space can be used as a performance space for multichannel audio, as well as a central lecture space with perfect clarity of the speakers voice, no matter the seating arrangement. Throughout the day, office patrons listen to a wide palette of soundscapes to help them stay engaged and to promote a positive office experience.


Impact Hub Santa Barbara

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Supercell Entrance

in collaboration with architect Randy Stegmeier

SAN FRANCISCO, CALIFORNIA
The installation is located on the top floor of the famed Bank of America building. Rapid elevators deliver you to a sky tower hallway, only to search for the unmarked big black door, ring the bell, talk to a person and await the door sliding open. A cloud of SuperCell game sounds is being juggled by the MorrowSound system in the small space where visitors take off shoes and put on their required slippers. One quietly slips through the densest sounds and out into the office with grand views over the harbor and of clouds. Entrance sounds fade quickly as one walks into the HQ space. It is amazing to be part of Stegmeier's breath taking experience.


Supercell San Francisco

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VIX Cinema Ride

in collaboration with Sensorama, New York

RIO DE JANEIRO, BRAZIL
This is a shopping mall based attraction where visitors take a virtual rider in an undersea vessel. All the drama is driven by sound. It includes the motors, sea creatures who attack, passing schools of fish, danger of being sunk.

MorrowSound developed this soundscape for the 24-person ride that straps passengers on a sensory experience of an underwater voyage. As the ride accelerates through a narrow passage of land, guests will feel their hair blowing in the wind, simulating the sensation of levitating through air. Fragrances are filtered into the space as guests journey through the forbidden forest, while hints of mist are emitted once the ride plunges towards the deep ocean. The simulation experience, which is designed for families and thrill-seekers alike and suitable for ages four and older, allows passengers to travel to virtual underwater cave located thousands of feet below ground.


Kaiser Permanente Santa Monica

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Kaiser Permanente Santa Monica

SANTA MONICA, CALIFORNIA
The sounds of nearby Pacific Palisade Park were recorded in 3D sound by an L.A. field recordist, under supervision of the Cuningham Group, interior architect, Ashley Maxwell and MorrowSound. The clinic waiting areas are themed to that Park, with exact park benches, photo panoramas and vertical gardens. The soundscape includes joggers, cyclists,crowds of passersby, buses, dogs, distant amusement park and flagpole clips pinging in the wind.


Kaiser Permanente Santa Monica

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Lincoln Castle Revealed

in collaboration with Ralph Appelbaum Associates, London

LINCOLNSHIRE, UNITED KINGDOM
Location Recording for the 2015 Opening. Lincoln Cathedral Choir. Noted TV actor Keith Barron as the Chaplain. Soundscapes to animate Lincoln Castle Prison, Chapel and Magna Carta Vault.


Lincoln Castle Revealed

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1817 James Brown House - Ear Inn

MANHATTAN, NEW YORK CITY
Elimination of sound leakage from the legendary Ear Inn restaurant to the upstairs rooms of the James Brown House. The MorrowSound® 3D system allows patrons to converse easily and simultaneously listen to audiophile-quality music. Experience the Ear Inn's immersive sound system at 326 Spring Street, Manhattan.


1817 James Brown House - Ear Inn

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Oregon Ducks - Hatfield Dowlin Football Complex

EUGENE, OREGON
The Ducks football team wanted to record and recreate the loudest football stadium in the world; we knew just how to do it. The Football Operations Center's Ring Room now features multiple CMP sound stories that capture the immensity and feel of this world-class team in action. A duck-pond soundscape rounds out the aural experience.  We also created a MorrowSound 3D Lobby sound experience, filled with the expanded stereo soundtracks of the jumbo-screen football videos and ambient music.


Oregon Ducks - Hatfield Dowlin Football Complex

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Microsoft - Microtropolis

MANHATTAN, NEW YORK CITY
When Microsoft wanted to stage their newest release in a miniature Manhattan, they found just the right sound artists for the job. Having lived and worked in NYC since the 60's, our team combined its historical and geographical knowledge to produce MorrowSound 3D audio for each particular neighborhood and different times of day.


Microtropolis

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Long Island Children’s Museum

GARDEN CITY, NEW YORK
How can we better “see” sound? What’s the difference between sound and music? CMP combined its 45 years of audio experience to provide entertaining answers for this great museum. Our interactive soundscapes teach aural literacy to children of all ages. On-location sound system training provides museum educators with full control over their sound.


Long Island Children's Museum

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Jewish Museum and Tolerance Center

in collaboration with Ralph Appelbaum Associates, New York

MOSCOW, RUSSIA
It’s no wonder CMP was picked to contribute sounds to what has been hailed as Moscow's “Jewish Disneyland.” To meet the cultural and historical needs of this groundbreaking space, we combined extensive research, audio collage, and the expertise of our multilingual in-house translator to recreate the real sounds of a 19th-Century Russian shtetl marketplace.

CMP's contributions are housed in two of the twelve exhibitions that make up the museum. Immersed in a life-sized recreation of the marketplace, visitors encounter sounds designed by Charlie Morrow and Tyler Clausen. Carts are heard rolling across cobblestones, market-goers chatter through the streets and a vendor calls in Yiddish, "salt pickles," "apples!" and “cherries,” spoken by the voice of CMP’s very own Maija-Leena Remes.

Elsewhere in the museum is CMP's sonic contribution to an interactive, animated timeline that documents six stages in Jewish migrations over three millennia, from the Promised Land to modern Russia. Combining found music and sound, this soundscape recreates the sounds of Jewish culture as it has evolved through place and time.

Housed in a world-famous Constructivist masterpiece designed in 1926 by Konstantin Melnikov and Vladimir Shukhov, the building and museum are a must-see for Russians and tourists.


Jewish Museum and Tolerance Center

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Arcanum 17

CANADA-EUROPE TOUR
MorrowSound 3D is regularly used in live events, but Arcanum 17 raised the bar to the next level by combining live performance with recorded, immersive audio. In collaboration with composer contrabassist Christopher Williams and composer tubaist Robin Hayward, we brought Andre Breton's 1943 book to life as a 45-minute, expansive audio experience.

As an accompaniment to the tour, CMP launched The Arcanum 17 blog, showcasing interviews, an audio trailer, videos, photos, and news from the tour. Arcanum 17 is available for live performance in your gallery, concert hall, and beyond. For booking information, please contact us at info@cmorrow.com


Arcanum 17

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South Florida Science Museum

WEST PALM BEACH, FLORIDA
CMP created a soundscape with continuous Everglades ambience and 15 push button sounds.

Anthony Lualdi Design created the entire experience. CMP worked with Tony, then with DMCD, on And the Beat Goes (heartbeat machines) for the American Heart Association, Phoenix Arizona. Tony reported that people are having a fabulous time pushing the 15 buttons that trigger the 15 sounds.

Sounds came from our colleague and friend Elam Stolzfus, Florida-based natural environment, video maker, whom we met at the international wildlife film festival.


South Florida Science Museum

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Spokane Water Resources Center

in collaboration with Renate, Portland

SPOKANE, WASHINGTON
CMP collaborated with a bright new design team Renate based in Portland, Oregon. The firm does planning and design for museums, science centers and cultural institutions.

A feature of Renate’s work is the integration of media from the outset. Renate creates projects that are unexpected, fun and form a place of pride for their communities. The exhibit opened in Spring of 2012. Renate Design for the Spokane Water Resources Center engages visitors in understanding natural and engineered water reclamation systems, to raise awareness about wastewater treatment and to inspire sustainable practices and water conservation. CMP created a water soundscape for visitors entering and leaving the Center through a silo structure, taking unique advantage of the silo echo.


Spokane Water Resources Center

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Magic Forest & Aviary at Nationwide Children’s Hospital

in collaboration with Ralph Appelbaum Associates, New York

COLUMBUS, OHIO
Among giant trees and forest friends filling the Magic Forest, anyone sitting in the new waiting room will be surrounded by sounds of distant birds, wild animals and even the occasional cricket.

The Aviary has dozens of colorful birds and colorful sonic flight patterns. Birds are heard taking off from the ground and flying overhead. This Aviary has the peaceful sound of a river that flows through the hallway. Our 3D soundscape is always changing. As the sounds of a natural forest change throughout the day, so does the Magic Forest. Mornings are calm while afternoons are full of life. There are even sounds of crickets and frogs at night. The sounds of birds and animals are produced at random, which means no two days are alike. There is a unique experience for spring, summer, autumn, and winter.

No matter what day of the year you visit the Children's Hospital, you will experience the most vivid depiction of the outdoors.


Magic Forest & Aviary at Nationwide Children‘s Hospital

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LAND SEA AIR at Arup Headquarters

LONDON, UNITED KINGDOM
CMP’s exhibit LandSeaAir ran from February 17 to May 4, 2012 in Phase 2 Gallery at the headquarters of Arup, the renowned structural engineering and acoustical design firm. Sound artist Charlie Morrow explores through three-dimensional immersive sound our relationship between the environment and its ecological changes, as well as its history.

The visitor hears sounds from different epochs ranging from giant dragonflies of the Carboniferous period to the internet and the circuitry of our contemporary digital era. To complement Morrow's sonic journey the exhibition includes Geo Portrait Earth (1999) by American filmmaker Gina Angelone and Time Spiral Cosmic Clock, a sculpture designed specially for the exhibition by Finnish industrial designer Hannu Kähönen. Both works address our perception and experience of the passing of time.


LAND SEA AIR at Arup Headquarters

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Marimekko New York Flagship Store

MANHATTAN, NEW YORK CITY
At the end of 2011, Charles Morrow Productions completed programming and installation of a Morrowsound® 3D system at Marimekko's flagship Manhattan store on Fifth Avenue, right across from the historic Flatiron Building.

Marimekko has used 3D sound to create a unique shopping experience in five stores to date. This new audio experience is an important part of the company’s brand identity at the outlets in New York, Berlin, Malmö, and two in Helsinki, and it aims to create a truly immersive in-store experience for both the customers and the staff. Marimekko's designs are closely linked to and inspired by nature. That is why the stores use creative soundscapes that blend music and natural sounds together, i.e., calm rainfalls, quiet bird song or simply a tranquil forest ambience which create a freshly calm state of mind.


Marimekko New York Flagship Store

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AHEAD! at the Habitare Design Fair

HELSINKI, FINLAND
Seagulls, boat horns, kids playing, dogs, and army marching band sounds create a MorrowSound 3D real-life replica of a Helsinki marketplace environment. Located exclusively in our 2,000 sq meter AHEAD! show at the Habitare Design Fair in Helsinki.

This collaboration with Hannu Kähönen's CreaDesign and Anteeksi is a popular attraction and alternative experience in the highly commercial design show. We mix MorrowSound 3D soundscenes with localized sounds for a jolly, familiar market atmosphere with small typical sonic place details. The MorrowSound HiLo speaker format supports ear level conversation for cafeteria and retail experiences. Our time spent gathering local sound is rewarded. The boat horns and the sonic rainstorms sound very local Helsinki.


AHEAD! at the Habitare Design Fair

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Sonic Wind Sails

COPENHAGEN, DENMARK
A project and installation in Denmark developed by Jes Vagnby Architecture & Identity in collaboration with Charles Morrow Productions, Copenhagen International Theatre with Trevor Davies, Roskilde Festival, and others.


Sonic Wind Sails

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Fortaleza Hall, SC Johnson Inc.

in collaboration with Ralph Appelbaum Associates, New York

RACINE, WISCONSIN
SC Johnson’s headquarters was visually beautiful, but plagued by acoustic shortfalls. Our remedy was a thin veil of 3D rainforest sounds to subtly enhance visitors' experiences. To ensure freshness, different sounds of nature change throughout the day in harmony with the weather outside.

The Soundscape at SC Johnson is a thin veil of 3D sound that harmonizes with the environment and creates a layered, ever changing sonic atmosphere in Fortaleza Hall. Made of themed Fortaleza, Brazil environmental sounds, the Soundscape combines with water feature and air handler sounds, as well as the footfalls and conversations in Fortaleza Hall, driven by Racine conditions such as wind and rain, light and dark.


Fortaleza Hall, SC Johnson Inc.

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Smithsonian Instution, Arctic Studies Center

in collaboration with Ralph Appelbaum Associates, New York

ANCHORAGE, ALASKA
3D sound for museum installation. The sounds of the arctic are the indigenous calls and voices of the far north. The melting of ice and snow; the flapping and galloping; the solitary within the herd and the herd itself.

The visitor hears sounds from different epochs. The importance of community participation cannot be stressed enough: this audio environment was created by people whose communities have resided in Alaska for many millennia. They are the owners of their own culture and caretakers of that of their ancestors. They are properly the people who will tell their stories, and in the workshops, they will teach the producers, and ultimately the visitors, about the natural sounds of the Alaskan environment as well.

The audio programs in the Soundscape will change regularly. These programs will be created by members of Alaskan Native communities and sound artists as a result of workshops conducted by Charlie Morrow at the Arctic Studies Center.

Charlie Morrow will establish a training program to train native producers to create 3D sound works which reflect the extraordinary way folks hear in the north.


Arctic Studies Center, Smithsonian Instution

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Target’s Kaleidoscope Fashion Spectacular

MANHATTAN, NEW YORK CITY
Charles Morrow Productions created the soundscape for Target’s outdoor 2010 extravaganza, featuring an innovative light show from Daft Punk’s lighting designer, with dancers performing in front of the windows of the Standard Hotel’s rooms.

www.nydailynews.com/life-style/invited-target-exciting-runway-extravaganza-set-new-standard-spectacle-article-1.205561




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Royal Soundscapes

in collaboration with Ralph Appelbaum Associates, New York

ESRUM, DENMARK
The concept for Royal Soundscapes of North Sjaelland is to work with layers of sound presented on a MorrowSound® 3D multiple loudspeaker setup with tall loudspeaker stands festooned with royal banners. The presentations are outdoors on one of the several historical sites of the stories. Each location changes the overall experience. A light event starts and ends each performance.

Stories were created, based on historical sources, which formed the basis for several sound installations that soundscape artists Charles Morrow Productions and students from the Tonespace Program at VMK–Academy of Music and Music Communication in Esbjerg, Denmark prepared for the Sound Event in August 2009.


Steelcase Lobby

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Steelcase Lobby

MANHATTAN, NEW YORK CITY
Celebrating our expertise in designing audio for unlikely places, Steelcase invited CMP to design two soundscapes and visual installations for their lobby. In their comings and goings, employees and visitors discover a multimedia presentation about how sound, light and color can improve well-being in living and working environments. Here the lobby becomes a playful space of discovery and reflection.


Steelcase Lobby

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Nokia World 72-Speaker Immersive Soundscape

BARCELONA, SPAIN
It was a great pleasure to collaborate closely with Nokia on every element of this massive MorrowSound 3D sound tunnel. As a team, we worked closely together on concept, scripting, and sound timing. Visitors even found themselves as unwitting collaborators when their motions triggered the sounds of an ocean wave crashing down the tunnel, a jet plane landing and more.

Nokia World 72-Speaker Immersive Soundscape

 


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Joggins Fossil Centre: Creation of the Carboniferous Period

HALIFAX, NOVA SCOTIA
A three-minute day in the life of the Carboniferous Period, installed in a giant tree trunk, with projected animation and spatial sound.



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Pro Football Hall of Fame

CANTON, OHIO
A 3D sound experience of pro football sounds and voices.


Pro Football Hall of Fame

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Listening to the River

TRAVERSE CITY, MICHIGAN
A master 3D soundscape and numerous interactive exhibits teaching management of the Lake Michigan ecosystem to children.

Through the use of GestureTek projection, an interactive body of water is projected on the floor. Guests marvel as each footstep sends ripples and scatters fish. The video was shot in Lake Michigan. Flush flat rock surfaces with graphics are distributed along the bank and in the “water” itself allowing kids to jump from rock to rock if they choose. Overhead speakers play a chasing loop of the sound of rushing water and other watershed sounds provided by the LTTR kids. The sound runs the length of the stream.

CMP designed a moving montage of river sounds. We worked with the Gesture-Tek software to trigger specific sounds at appropriate locations along the length of the Interactive River, allowing the children to be more “present” in the simulated environment.


Listening to the River

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Echoes from the Mountains, 2006 Winter Olympics

SIESTRIERE (TORINO), ITALY
Anyone wondering about our experience in outdoor environments need look no further than our Olympic installation. Invited to showcase our audio environment at the Olympics, for two weeks our sound installation endured the wind, snow and ice of the wintry Alps. Visitors bundled together to hear a playlist of immersive audio by international sound artists.


Echoes from the Mountains, 2006 Winter Olympics

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St. Clair Bridge

INDIANAPOLIS, INDIANA
Speakers, wires, sound and light under a bridge. Permanent outdoor audio piece that plays on a schedule: three-minute sound clips that play on the hour and every 15 minutes, using four different three-minute sound collages representing how the sound would be if it changed season by season. Charlie Morrow’s sound with Charles Stone’s lighting.


St. Clair Bridge

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Audubon’s Aviary

MANHATTAN, NEW YORK CITY
An annual installation of small sound boxes set below individual Audubon watercolors. Sensors detected the visitor’s presence and responded with birdsong and bird calls appropriate to the species depicted. In addition, twenty-four 3D-cubic loudspeakers in five connected “sound cubes” stretching through the hall, providing overall ambience and the 3D sound system driving them created the effect of birds flying overhead from time to time.


Audubon's Aviary

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Launch of the MorrowSound® 3D Sound Cube

MANHATTAN, NEW YORK CITY
Produced by Charles Morrow Associates Inc., Harvestworks Digital Media Arts Center, The Kitchen
Curators: Charlie Morrow, Stephen Vitiello, Christina Yang
Coordinator: Michael J. Schumacher

Olivia Block, Douglas Henderson, Shelley Hirsch, The Illustrious Company (Martyn Ware/ Vince Clarke),
Steve McCaffery, Miya Masaoka, Charlie Morrow, Phill Niblock, Scanner Michael J. Schumacher,
Stephen Vitiello, Pamela Z


Launch of the MorrowSound 3D Sound Cube

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Invention of the MorrowSound® Cube

WASHINGTON, D.C. & DENVER, COLORADO
Spatial sound delivery systems, VIS smart projection plus spatial sound for the Smithsonian National Museum of Natural History and for Denver Museum of Art and Science Gates Planetarium, 2004.


Smithsonian Natural History Museum Rotunda

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Tony’s New York Audio Tours

MANHATTAN, NEW YORK CITY
Creation of the venture, visitor experience and audio tours in eight languages at The Empire State Building Observatory, NYC, 2003.


Tony's New York Audio Tours

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Great Platte River Road Memorial Archway Monument

KEARNEY, NEBRASKA
Winner of a THEA award, 2001. The production of an audio tour and eleven audio environments for a new museum in Kearney, Nebraska called The Great Platte River Road Memorial Archway. The Audio Tour uses actors voicing the journals and personal accounts of pioneers, adventurers and public figures. Augmented by authentic sound effects, the total effect resembles a series of tiny radio plays. For each of the eleven zone areas we designed and created a series of specific soundscapes. These soundscapes are accurate recreations of the winds, weather, insects, animals and human sounds of each locale and era.


Great Platte River Road Memorial Archway Monument

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Vikings! @ National Museum of Natural History

WASHINGTON, D.C.
The Vikings! exhibition commemorated the 1000-year anniversary of the Viking arrival in North America and explored the historical impact of new archaeological finds that have redefined the world's knowledge of early North American and Scandinavian life.

Audio and AV production. Vikings, cover story for Time Magazine and New York Times.
Time Magazine: The Amazing Vikings
NY Times: Exhibition on Vikings' Heyday Recasts Their Brutish Image

Vikings! @ National Museum of Natural History

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